After a weekend off development and a tech-meetup last night, i am just getting back into the game code to finish the final dynamic of creatures ‘popping’ when they get too full. I also need to implement scoring and score multiples for cascades.
I am hoping to post some more technical details of problems i come across in this process, but hopefully there shouldn’t be too many! In the mean time i have a composer and a sprite artist on board, the image above is a first draft of a potential underwater theme for the game..