A busy evening of coding later and all of the game mechanics are now in place… I have added a ‘bubble bar’ (which is just a text counter for now) every score you get goes towards filling your bubble bar and it gradually decreases over time, of course the longer you play the faster it decreases and when its empty it’s game over.
This final mechanic certainly adds urgency to the game! I think there will be quite a lot of tweaking and play testing to make sure that the 3 difficulty levels offer a fun amount of frustration / fun!