What does three hours on a Tuesday get you?
Lots of progress! I think the final bugs with compatibility across devices have been resolved, the game seems to run in a selection of emulators at different resolutions fine now - of course the real test will be when I acquire an actual phone to test it on..
In other news, completed tonight:
- Added the code for a ‘bomb’ or ‘mine’ creature that when triggered wipes out all the surrounding creatures and potentially creating a nice multi-point chain reaction :-)
- Fixed a bug where pausing the game would pause half way through a frame draw, causing the creatures to jitter annoyingly.
- Added a pre-game screen which just pauses the game with a message ‘Touch to Start’ so that you aren’t thrown annoyingly into the action losing precious seconds..
- Fixed a ‘feature’ where animations got chopped off at the top of the screen and did not overflow with the score information because the buffer bitmap was offset.
- Also gave the game a speed and smoothness boost by changing from an ARGB_8888 bitmap to RGB_565, as detailed by Robert Green on this page