Bugs: Squashed.
I might as well resign myself to these updates being weekly, but hey better weekly than not at all! I have had a great week working on the game and received a ton of assets, I would say that Fish Food is now 95% complete.
Although in the last post I had hoped to focus on the side screens, instead I have worked on making the game rock-solid, halved the loading and resuming times and added saving, so you won’t lose game if a phonecall comes in or you need to switch to another app - awesome. In detail, work done this week:
- Fixed a bug with the difficulty selection menu, and added an option to resume your previous game.
- Fixed a bug where a bomb on the left of the screen might not explode properly.
- Added some nice audio flourishes for combos
- Fixed a bug where you could gain unlimited score in certain instances.
- Fixed a bug where creatures ready to pop might not play the correct animation.
- Fixed a bug where the bubble bar graphic was not chopped correctly
- Fixed a bug where graphics and sound would potentially be reloaded on resuming the game, causing the app to run out of memory allowance.
- Received the final music files from Rowan and incorporated them into the game.
- Received the graphics for ‘worried’ fish and mines from the animator, Shane.
- Reduced the filesize by half.
- Reduced loading time by half.
- Added a help mode that kicks in after several seconds of the player not moving anything which highlights a fish that can be moved.
I am really hoping to get a v1.0 on the market before April, maybe even towards the end of next week.