In my never ending quest to always have far too many projects at once i have been spending increasing amounts of free time on my top down car engine which will eventually become a game..
I am using Box2D for rigid body physics and with help from Boristhebrave and his tensor controller have managed to get semi-realistic car handling. This way of creating the dynamics is incredibly flexible - as it is all based in the Box2D simulation i can simply add more or less wheels in different positions, and choose whether to link them to the steering/engine - Box2D does the heavy lifting.
I was able to get an articulated truck running in about 30minutes using this system, i dread to think how long this would have taken using the custom handling code that me and Jon developed for flashracer!
I have also got a simple copyPixels tile engine running in harmony with Box2D but this will be swapped out for a much more flexible supertile solution just as soon as i figure the as3 out :-)

In my never ending quest to always have far too many projects at once i have been spending increasing amounts of free time on my top down car engine which will eventually become a game..

I am using Box2D for rigid body physics and with help from Boristhebrave and his tensor controller have managed to get semi-realistic car handling. This way of creating the dynamics is incredibly flexible - as it is all based in the Box2D simulation i can simply add more or less wheels in different positions, and choose whether to link them to the steering/engine - Box2D does the heavy lifting.

I was able to get an articulated truck running in about 30minutes using this system, i dread to think how long this would have taken using the custom handling code that me and Jon developed for flashracer!

I have also got a simple copyPixels tile engine running in harmony with Box2D but this will be swapped out for a much more flexible supertile solution just as soon as i figure the as3 out :-)