It’s amazing how much code you can write when there is nothing better to do.
Yesterday i linked physics objects to 3d objects, both of which are now culled when offscreen to save on memory / processor time. I also added an articulated truck in about 45 minutes for a bit of fun and to show how flexible the engine wrapped around Box2D can be. All objects are now loaded from the external XML file - no hackery.. at the moment the syntax for a truck is:

<object type=”2d”     id=”truck”     x=”200”     y=”200”     w=”40”     h=”100”>
<acceleration>3</acceleration><horsepower>280</horsepower><control>player</control><trailer>60</trailer><trailerStiffness>300</trailerStiffness><graphic></graphic>
</object>

It’s amazing how much code you can write when there is nothing better to do.

Yesterday i linked physics objects to 3d objects, both of which are now culled when offscreen to save on memory / processor time. I also added an articulated truck in about 45 minutes for a bit of fun and to show how flexible the engine wrapped around Box2D can be. All objects are now loaded from the external XML file - no hackery.. at the moment the syntax for a truck is:


<object type=”2d”     id=”truck”     x=”200”     y=”200”     w=”40”     h=”100”>

<acceleration>3</acceleration>
<horsepower>280</horsepower>
<control>player</control>
<trailer>60</trailer>
<trailerStiffness>300</trailerStiffness>
<graphic></graphic>

</object>