Just added in basic texture loading for 2d and 3d objects. I have decided to keep all art assets inside the main SWF for ease of distribution, as nice as it would be to have them all externally loaded! Textures for 3d objects are handled easily by papervision, for 2d objects each physics body is assigned one sprite which is stored as bitmapData in the userData holder provided by Box2D…
It is then fairly simple to loop through all physics bodies on screen each frame and blit relevant sprites to the screen at the correct position and rotation provided by Box2D

Just added in basic texture loading for 2d and 3d objects. I have decided to keep all art assets inside the main SWF for ease of distribution, as nice as it would be to have them all externally loaded! Textures for 3d objects are handled easily by papervision, for 2d objects each physics body is assigned one sprite which is stored as bitmapData in the userData holder provided by Box2D

It is then fairly simple to loop through all physics bodies on screen each frame and blit relevant sprites to the screen at the correct position and rotation provided by Box2D