back?

A bit of a hiatus mainly due to Christmas time with family and friends.. but also not knowing what to post about as i am currently doing little bits on various projects!

I fixed a huge stumbling block on the top-down engine yesterday which was causing objects to spawn late and ‘pop up’ on screen. Unfortunately even simple sounding issues like this are becoming complex in the engine as there is so much to keep track of between the tile engine, 3d renderer and physics components.

I am going to spend the next day or two simply tidying the code so it is easier to continue to the next features. There is one bug left to fix on the AI vehicles and then i will start on either AI / user controllable people or a mission engine (which can be used for structuring races should this get used for a racing game)

playable swf soon?

maybe.